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MONTEVECCHIO'S METHOD is a revelatory project. The main question was "how can we catalyze the potential of the site without drastically modifying the landscape?” The main goal was to understand the site topography. Our process began by “reading” the landscape. This landscape is made of three simple systems: 1. The ampitheaters: made by the water ponds and terraces 2. The landmarks: made by the vertical objects constituting a visual reference 3. Point of views to the landscape
The project reveals two possibilities for the future: a masterplan for the all Montevecchio mine and the reclamation of the site by the mean of a sequence of specific site-interventions
Our strategy was made through a CHOREOGRAPHED PERFORMANCE in three actions: Re-Using, Connecting Points, Cleaning Re-using…is a process of observation, cataloging and, most importantly, the choosing of “found objects”.
Re-using takes advantage of the industrial remains of the mines and strategically uses them to read the landscape.
Connecting points...is made of a system of circles specifying specific points within the landscape, system of vertical objects visually connecting the “found objects”, and a grid system to create a rule of order.
Cleaning...is a strategy to render the site usable and understandable to its viewers.
Performance...is the process we used to transform the landscape. We called this process the “Montevecchio Method”. This method uses choreography as a strategy to alter the landscape. It ironically references to land-art and earth-works, such as Michael Hietzer’s Double Negative and to performances such as Bruce Nauman’s Body Pressure or “The (Marina) Abramovic Method”. The idea of performance therefore creates an event out of every action, creating a sense of ephemerality, movement and transformation within the landscape. Like the tribal practices of spatial transformation of primitive cultures, each spatial creation becomes a collective ritual. In this way we try to read and modify the landscape through collective rituals based on ready made founded objects and events:
A-Topic Grid, Human Parking, Len(s)cape, Binocular (or Infinite), Micro(i)phone (or Natural Amplifier); Cannon, U-Topic Grid, Temple, Halo's Deer